San Andreas / Peta / Peta lainnya
Pearl Pier Of Santa Maria
- RestractPrime | di-upload oleh RestractPrime
- youtube.com/channel/UC7CEmI...
- 05/18/2021
- 26423 Jumlah download
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Deskripsi
RestractPrime present to you Pearl Pier Of Santa Maria Project !
Credit Of Source :
- Rockstar , Rockstar North
GTA V
tool to extract : CodeWalker , OpenIV , 3ds Max, Photoshop
- Sketchfab for mostly of free 3d sources
My Helper :
ayumi-chizuru189 (Special Thank's to him for helping me with Scripting. He's the one who done the Ferris Wheel and Rocket Ride Animation and Rideable , also basically he done all Script/CLEO for this project)
How To Install :
Main Files :
Drag And Drop Modloader to GTA SA Directory
or Drag And Drop 5 Folders to Modloader's Folder
Make Sure you didn't install another Map Mod with the same ID's
if you understand about ID's in IDE you can just change those ID's to another free ID's
-Fixed due not compatible to SKYGFX ( transparent texture)
-Fixed weird visible LODs
-Fixed 2dfx wrong placed
New Fix
-Fixed some of texture have no mipmapping
-Fixed Beachut spawn lifeguard not on correct position
-Resize some texture
Requirement :
III.VC.SA.LimitAdjuster Link Download : https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases
Features Of Maps :
- HQ Model ✓
- NVC ✓
- Prelight ✓
- 2dfx ✓
- UV Anim ✓
- Object Anim ✓
- LOD ✓
- Collision ✓
- Vanilla Shadow ✓
- Environment Ambiance ✓
- Ferris Wheel Ride ✓
- Rocket Ride ✓
- Pedestrian Spawn Around Pear Pier ✓
- Beach Hut ✓
- Lifeguard at Beach Hut ✓
Honoroable Mention :
- Hysen (who helped me with improving textures and giving me advices)
- Healer
- Dotexe
- Lascha2nd
- Ethmods
- Infernus
- Cynthia
- Junior Djjr
- Zeneric
- Paixetamour (SKYGFX bug reporter)
and Everyone Who Joined My Discord :)
It's been 2 Years for i worked on this project,i'm sorry it took so long to finish this project , but i'm happy that i could finaly finished it and also released it :D
hope you guys enjoy the mod :')
Please apprciate my 2 Years Work with :
Don't repost this mod without my permission
Don't re-release my mod without my permission such as : convert it to android version and release it.
Don't Steal this mod
Credit Of Source :
- Rockstar , Rockstar North
GTA V
tool to extract : CodeWalker , OpenIV , 3ds Max, Photoshop
- Sketchfab for mostly of free 3d sources
My Helper :
ayumi-chizuru189 (Special Thank's to him for helping me with Scripting. He's the one who done the Ferris Wheel and Rocket Ride Animation and Rideable , also basically he done all Script/CLEO for this project)
How To Install :
Main Files :
Drag And Drop Modloader to GTA SA Directory
or Drag And Drop 5 Folders to Modloader's Folder
Make Sure you didn't install another Map Mod with the same ID's
if you understand about ID's in IDE you can just change those ID's to another free ID's
-Fixed due not compatible to SKYGFX ( transparent texture)
-Fixed weird visible LODs
-Fixed 2dfx wrong placed
New Fix
-Fixed some of texture have no mipmapping
-Fixed Beachut spawn lifeguard not on correct position
-Resize some texture
Requirement :
III.VC.SA.LimitAdjuster Link Download : https://github.com/ThirteenAG/III.VC.SA.LimitAdjuster/releases
Features Of Maps :
- HQ Model ✓
- NVC ✓
- Prelight ✓
- 2dfx ✓
- UV Anim ✓
- Object Anim ✓
- LOD ✓
- Collision ✓
- Vanilla Shadow ✓
- Environment Ambiance ✓
- Ferris Wheel Ride ✓
- Rocket Ride ✓
- Pedestrian Spawn Around Pear Pier ✓
- Beach Hut ✓
- Lifeguard at Beach Hut ✓
Honoroable Mention :
- Hysen (who helped me with improving textures and giving me advices)
- Healer
- Dotexe
- Lascha2nd
- Ethmods
- Infernus
- Cynthia
- Junior Djjr
- Zeneric
- Paixetamour (SKYGFX bug reporter)
and Everyone Who Joined My Discord :)
It's been 2 Years for i worked on this project,i'm sorry it took so long to finish this project , but i'm happy that i could finaly finished it and also released it :D
hope you guys enjoy the mod :')
Please apprciate my 2 Years Work with :
Don't repost this mod without my permission
Don't re-release my mod without my permission such as : convert it to android version and release it.
Don't Steal this mod
Komentar
Sudah ada 30 komentar.
03/12/2025 01:36
@RestractPrime. Great mod and I really like what you have done here. I am having issues with Part 1 and in particular changing out the ID's in IDE. I changed all of these so it would not conflict, but now I am getting an error about the binary IPL's having different ID's. Is there an easy way to change these as well?
Kutip | Balas | (0)
@RestractPrime. Great mod and I really like what you have done here. I am having issues with Part 1 and in particular changing out the ID's in IDE. I changed all of these so it would not conflict, but now I am getting an error about the binary IPL's having different ID's. Is there an easy way to change these as well?
Kutip | Balas | (0)
04/28/2024 07:05
This mod causes a LOT of lag. Deleting the folder for the under water portion helps, but im still at like 20 fps. 5700x cpu, rtx 3080, 32 gb DDR4 Corsair Vengeance RAM, no slouch of a pc.... I think its just too much for the game engine or needs better optimization.
Edit: retested, yes, texture resolution is WAY too high. Dont get me wrong, the sharp textures look great...but they need to be compressed for the game to be happy.
Kutip | Balas | (0)
This mod causes a LOT of lag. Deleting the folder for the under water portion helps, but im still at like 20 fps. 5700x cpu, rtx 3080, 32 gb DDR4 Corsair Vengeance RAM, no slouch of a pc.... I think its just too much for the game engine or needs better optimization.
Edit: retested, yes, texture resolution is WAY too high. Dont get me wrong, the sharp textures look great...but they need to be compressed for the game to be happy.
Kutip | Balas | (0)
09/02/2021 06:36
I love this mod, but there's a problem: both overhead signs are invisible. I don't know for sure, but I took a look through the txd files and I couldn't find the image files for the signs. Maybe I'm wrong, but the image files meant to be inside the respective txd files are missing. Then again, it could be another issue I'm not aware of. Any chance that could be fixed?
Kutip | Balas | (0)
I love this mod, but there's a problem: both overhead signs are invisible. I don't know for sure, but I took a look through the txd files and I couldn't find the image files for the signs. Maybe I'm wrong, but the image files meant to be inside the respective txd files are missing. Then again, it could be another issue I'm not aware of. Any chance that could be fixed?
Kutip | Balas | (0)
06/03/2021 00:51
I've done it but the problem is still happening. In fact, I installed this mod on a clean game. I thought the problem was in the ipl file but I couldn't open it in MEd. So, I can only hope you to fix this map.

Kutip | Balas | (0)
Quote: RestractPrime
i beleive it's due to CLEO Script , a temporaly way to fix the problem is by deleting
PPoSMCG.cs and PPoSMPS.cs inside modloader\PPSM 1 Main Pearl Pier\cleo
I've done it but the problem is still happening. In fact, I installed this mod on a clean game. I thought the problem was in the ipl file but I couldn't open it in MEd. So, I can only hope you to fix this map.
Kutip | Balas | (0)
06/02/2021 14:47
Great addition to the game, thanks. Do you plan on remastering any other game areas? Remastered lighthouses in the style of original game models would be a great addition. Also, nobody has ever created a better quality Mt. Chiliad. And it is such a large object in SA. With ENB mods the entire map shows it's age, jagged poligonality everywhere. There are mods which improve certain parts of the map, like mesh smoothed desert part of the map, but it has many glitches unfortunately, like incorrect collision, floating houses etc. But it also has great potential if it is ever finished in detail. What do you think about remastering Mt. Chilliad, do you think it is too big of an object to remaster? Like a remaster of original, but smoother and with a bit more detail?
Kutip | Balas | (0)
Great addition to the game, thanks. Do you plan on remastering any other game areas? Remastered lighthouses in the style of original game models would be a great addition. Also, nobody has ever created a better quality Mt. Chiliad. And it is such a large object in SA. With ENB mods the entire map shows it's age, jagged poligonality everywhere. There are mods which improve certain parts of the map, like mesh smoothed desert part of the map, but it has many glitches unfortunately, like incorrect collision, floating houses etc. But it also has great potential if it is ever finished in detail. What do you think about remastering Mt. Chilliad, do you think it is too big of an object to remaster? Like a remaster of original, but smoother and with a bit more detail?
Kutip | Balas | (0)
06/02/2021 02:29
i beleive it's due to CLEO Script , a temporaly way to fix the problem is by deleting
PPoSMCG.cs and PPoSMPS.cs inside modloader\PPSM 1 Main Pearl Pier\cleo
Kutip | Balas | (0)
Quote: Alexander21
I really like this mod but, there is a bit of a problem in save game. Every time I want to load the game it definitely comes out by itself. So, this mod can only be used for new games. Please fix thanks
i beleive it's due to CLEO Script , a temporaly way to fix the problem is by deleting
PPoSMCG.cs and PPoSMPS.cs inside modloader\PPSM 1 Main Pearl Pier\cleo
Kutip | Balas | (0)
05/19/2021 13:47
of course i'll let you guys know , i'll change the pinned Comment , once the bugfixed is uploaded/accepted !
Kutip | Balas | (3)
Quote: official general 79
@RestractPrime yes I am playing with SKyGfx, thanks for explaining the reason behind the transparent bugs. Can you let me know when the updated version is loaded please ? Thanks.....otherwise it looks amazing.
of course i'll let you guys know , i'll change the pinned Comment , once the bugfixed is uploaded/accepted !
Kutip | Balas | (3)








