San Andreas / Mod / Mod CLEO
Slow Motion like GTA V [custom]
- davis60 | di-upload oleh daviss60
- davis60lf2.page4.me/gta.html
- 05/20/2015
- 10674 Jumlah download
Rating:
Login dulu, ya.
Favorit:
Videos
Belum ada video yang ditambahkan.Kamu harus login untuk menambahkan video ke mod ini.
Deskripsi
Press z to activate/deactivate
Freatures:
1. Perfect handling on vehicle when activated, makes turning easier
2. Limited time, long time to refill
3. Can be stopped and used again from middle
Note: U can change the sound effects and also the key to activate
v1.0
http://davis60lf2.page4.me/gta
If someone can make a video, I can appreciate that.
Freatures:
1. Perfect handling on vehicle when activated, makes turning easier
2. Limited time, long time to refill
3. Can be stopped and used again from middle
Note: U can change the sound effects and also the key to activate
v1.0
http://davis60lf2.page4.me/gta
If someone can make a video, I can appreciate that.
Komentar
Sudah ada 13 komentar.
10/04/2015 03:42
i have new found respect for devs now haha.. 1 week ago i installed gta sa for pc, 4 days ago i stumbled onto "hard" modding, then cleo. and about an hour ago i found how easy it is to open up a cs file to make changes, because i was looking for a way to map this damn thing to my xbox controller with saac.. i changed the opcode from 0AB0 to 00E1 based on if it finds another ini file present. i should probably make it look for another key in the existing ini though.. but this nightmare of if loops reminds me of early batch scripting.. jeezus!
speaking of nightmarish if loops, the handling tweak doesnt turn off when the timer runs out (i doubled the time btw, ~12sec wasnt enough time for me lol).. i threw a line in for heavy car too but that too doesnt turn off either.. gotta crack open some more scripts and figure out what value to pass that deactivates them. and get a nose bleed spiderwebbing a bunch of if_else conditions. respect man, it almost makes me miss c++, oh what id give for some simple "while loops" and some " if else" that didnt end in jump

Kutip | Balas | (0)
i have new found respect for devs now haha.. 1 week ago i installed gta sa for pc, 4 days ago i stumbled onto "hard" modding, then cleo. and about an hour ago i found how easy it is to open up a cs file to make changes, because i was looking for a way to map this damn thing to my xbox controller with saac.. i changed the opcode from 0AB0 to 00E1 based on if it finds another ini file present. i should probably make it look for another key in the existing ini though.. but this nightmare of if loops reminds me of early batch scripting.. jeezus!
speaking of nightmarish if loops, the handling tweak doesnt turn off when the timer runs out (i doubled the time btw, ~12sec wasnt enough time for me lol).. i threw a line in for heavy car too but that too doesnt turn off either.. gotta crack open some more scripts and figure out what value to pass that deactivates them. and get a nose bleed spiderwebbing a bunch of if_else conditions. respect man, it almost makes me miss c++, oh what id give for some simple "while loops" and some " if else" that didnt end in jump
Kutip | Balas | (0)
05/20/2015 13:28
Thinking about updating some minor things-
1. Car tends to flip over with perfect handling, So ima have to make player car heavier when its activated.
2. Problem with the text that appears when we do a stunt. Dont know how I will fix that, still have to try.
Please report things that are bugging you.
Kutip | Balas | (1)
Thinking about updating some minor things-
1. Car tends to flip over with perfect handling, So ima have to make player car heavier when its activated.
2. Problem with the text that appears when we do a stunt. Dont know how I will fix that, still have to try.
Please report things that are bugging you.
Kutip | Balas | (1)
![Slow Motion like GTA V [custom]](/img/201505/s/1432123656_pic2.jpg)
