San Andreas / Mod / Mod CLEO
Landmine - Placeable Weapon (CLEO)
- AlvarynGTA | di-upload oleh AlvarynGTA
- 03/31/2026
- 1463 Jumlah download
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Deskripsi
The Landmine Mod adds fully functional weapons to GTA San Andreas in the form of placeable landmines.
When placed on the ground, the mine automatically adjusts to the slope of the terrain, and if placed during a collision, it can attach itself to a vehicle. The mine's behavior is configured via an .ini file.
Requirements:
CLEO 4 and CLEO+
ModLoader
fastman92 Limit Adjuster (recommended for custom WeaponID)
Open Limit Adjuster (highly recommended)
Installation:
Copy the Landmine Mod folder into modloader.
Adjust LMSettings.ini according to your preferences.
(Optional) Add the weapon line from README.txt into fastman92_limit_adjuster -> gtasa_weapon_config.dat.
(Optional) The weaponLines folder contains ready-to-use weapon configuration examples.
Usage:
Equip the configured Landmine weapon.
Press the fire button to start planting the mine.
CJ will perform the bomb planting animation.
The action can be cancelled by pressing the fire button again.
Features:
Deployable landmine using a dedicated weapon slot
Supports two player mode
Useful for strategic gameplay, Gang Wars or chaotic situations
Custom weapon model properly aligned in player hands
Custom HUD icon created specifically for the landmine weapon
Custom WeaponID support (no replacements required)
Mine ammo affected by 100% completion infinite ammo bonus and infinite ammo cheat
Mine object model independent from weapon model
Automatic terrain slope alignment
Vehicle attachment support
Configurable activation delay and lifetime
Optional invisibility after arming
Debug mode available
Optional map pickups:
Ocean Docks
Easter Basin
Verdant Meadows
Restricted Area
K.A.C.C.
Notes:
ModelID refers to the placed mine object, not the weapon model.
WeaponID and ModelID are independent.
INI settings can be reloaded in-game with SHIFT + F7.
Changes only affect newly placed mines.
Version:
v1.3 — It will no longer launch in SA-MP. Any ped can place the mine (experimental). The code and pickups are safer in save games and during uninstallation.
v1.2 — The global variable has been removed, and the placement animation is now more straightforward.
v1.1 —Minor CLEO script fixes and small improvements.
Author: AlvarynGTA
When placed on the ground, the mine automatically adjusts to the slope of the terrain, and if placed during a collision, it can attach itself to a vehicle. The mine's behavior is configured via an .ini file.
Requirements:
CLEO 4 and CLEO+
ModLoader
fastman92 Limit Adjuster (recommended for custom WeaponID)
Open Limit Adjuster (highly recommended)
Installation:
Copy the Landmine Mod folder into modloader.
Adjust LMSettings.ini according to your preferences.
(Optional) Add the weapon line from README.txt into fastman92_limit_adjuster -> gtasa_weapon_config.dat.
(Optional) The weaponLines folder contains ready-to-use weapon configuration examples.
Usage:
Equip the configured Landmine weapon.
Press the fire button to start planting the mine.
CJ will perform the bomb planting animation.
The action can be cancelled by pressing the fire button again.
Features:
Deployable landmine using a dedicated weapon slot
Supports two player mode
Useful for strategic gameplay, Gang Wars or chaotic situations
Custom weapon model properly aligned in player hands
Custom HUD icon created specifically for the landmine weapon
Custom WeaponID support (no replacements required)
Mine ammo affected by 100% completion infinite ammo bonus and infinite ammo cheat
Mine object model independent from weapon model
Automatic terrain slope alignment
Vehicle attachment support
Configurable activation delay and lifetime
Optional invisibility after arming
Debug mode available
Optional map pickups:
Ocean Docks
Easter Basin
Verdant Meadows
Restricted Area
K.A.C.C.
Notes:
ModelID refers to the placed mine object, not the weapon model.
WeaponID and ModelID are independent.
INI settings can be reloaded in-game with SHIFT + F7.
Changes only affect newly placed mines.
Version:
v1.3 — It will no longer launch in SA-MP. Any ped can place the mine (experimental). The code and pickups are safer in save games and during uninstallation.
v1.2 — The global variable has been removed, and the placement animation is now more straightforward.
v1.1 —Minor CLEO script fixes and small improvements.
Author: AlvarynGTA
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