San Andreas / Mobil / SA Style
Grotti Fito (SA Style Fiat 600)
- gantonswapmeet | di-upload oleh gantonswapmeet
- gtainside.com/profile/ganto...
- 08/07/2026
- 568 Jumlah download
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Deskripsi
*VEHFUNCS IS RECOMMENDED FOR THE MOD TO FUNCTION CORRECTLY!!!
Based on the Fiat 600
It comes in two variants:
-Regular
-Beater
Thanks to Kruglov for the wheel textures
Any suggestions or bug reports, please put them in the comments.
Enjoy!
Komentar
Sudah ada 12 komentar.
10/15/2026 22:30
@ElcaFecito si reemplazas los datos de los autos con los que vienen con el mod (puedes dejar el archivo de texto en la misma carpeta sin necesidad de tocar los archivos base del juego) en teoria cualquier auto puede ser reemplazado y funcionaria bien. la verdad no estoy muy seguro de que pueda causar el bug de la sanchez, reemplacé ambos autos con los que mencionaste (manana y blista compact) y todos los vehiculos funcionan normalmente, usaste las mismas linea de data (vehicles, handling, carcols...) que vienen con el mod? lo unico que se me ocurre es que quizas haya algun tipo de conflicto con las lineas del handling.cfg o el vehicles.ide
Kutip | Balas | (0)
@ElcaFecito si reemplazas los datos de los autos con los que vienen con el mod (puedes dejar el archivo de texto en la misma carpeta sin necesidad de tocar los archivos base del juego) en teoria cualquier auto puede ser reemplazado y funcionaria bien. la verdad no estoy muy seguro de que pueda causar el bug de la sanchez, reemplacé ambos autos con los que mencionaste (manana y blista compact) y todos los vehiculos funcionan normalmente, usaste las mismas linea de data (vehicles, handling, carcols...) que vienen con el mod? lo unico que se me ocurre es que quizas haya algun tipo de conflicto con las lineas del handling.cfg o el vehicles.ide
Kutip | Balas | (0)
10/15/2026 04:36
Kutip | Balas | (1)
By the way, I might as well ask: what car do you recommend I replace the Fito with? jajaja😅😅Quote: ElcaFecito
@gantonswapmeet I replaced the standard "Fito" with the "Blistac" and the "Beater" with the "Manana." Those two issues (the weight and the motorcycle) persist regardless of whether I change the FPS, unless I disable the "Fito" using Modloader (which is the only solution I found for the motorcycle)
Kutip | Balas | (1)
10/15/2026 04:28
@gantonswapmeet I replaced the standard "Fito" with the "Blistac" and the "Beater" with the "Manana." Those two issues (the weight and the motorcycle) persist regardless of whether I change the FPS, unless I disable the "Fito" using Modloader (which is the only solution I found for the motorcycle)
Kutip | Balas | (1)
@gantonswapmeet I replaced the standard "Fito" with the "Blistac" and the "Beater" with the "Manana." Those two issues (the weight and the motorcycle) persist regardless of whether I change the FPS, unless I disable the "Fito" using Modloader (which is the only solution I found for the motorcycle)
Kutip | Balas | (1)
10/15/2026 02:49
hi again, That sounds like some kind of conflict with the handling, vehicle.ide or something similar. Did you replace an existing vehicle with this one, or did you add it without replacing anything? If you did replace a vehicle, which one was it exactly? Also, are you playing with the default (vanilla) frame rate, or at 60 fps? It might sound a bit strange, but increasing the frame rate limit in the game can sometimes cause errors.
Also don't hesitate to ask; I'd be happy to try and help.
Kutip | Balas | (0)
Quote: ElcaFecito
@gantonswapmeet Hi there! Sorry to bother you again. After using the Fito for a while, I noticed it breaks the animation for the "Sanchez" motorcycle. The bike can turn, but it doesn't lean to the sides like the other motorcycles do. I checked if this happens with other bikes, but it only occurs with the "Sanchez." There's also an issue where the Fito seems to have "no weight," because the wheels lift up too much when turning. I'm not sure if it's just a problem on my end, but I thought I'd let you know
hi again, That sounds like some kind of conflict with the handling, vehicle.ide or something similar. Did you replace an existing vehicle with this one, or did you add it without replacing anything? If you did replace a vehicle, which one was it exactly? Also, are you playing with the default (vanilla) frame rate, or at 60 fps? It might sound a bit strange, but increasing the frame rate limit in the game can sometimes cause errors.
Also don't hesitate to ask; I'd be happy to try and help.
Kutip | Balas | (0)
10/14/2026 00:54
@gantonswapmeet Hi there! Sorry to bother you again. After using the Fito for a while, I noticed it breaks the animation for the "Sanchez" motorcycle. The bike can turn, but it doesn't lean to the sides like the other motorcycles do. I checked if this happens with other bikes, but it only occurs with the "Sanchez." There's also an issue where the Fito seems to have "no weight," because the wheels lift up too much when turning. I'm not sure if it's just a problem on my end, but I thought I'd let you know
Kutip | Balas | (1)
@gantonswapmeet Hi there! Sorry to bother you again. After using the Fito for a while, I noticed it breaks the animation for the "Sanchez" motorcycle. The bike can turn, but it doesn't lean to the sides like the other motorcycles do. I checked if this happens with other bikes, but it only occurs with the "Sanchez." There's also an issue where the Fito seems to have "no weight," because the wheels lift up too much when turning. I'm not sure if it's just a problem on my end, but I thought I'd let you know
Kutip | Balas | (1)
10/12/2026 07:50
@gantonswapmeet Thanks a lot for the help; I really needed something like this. One thing, though: have you considered using an "auto-installer" or something similar to make it much easier? (Like the one on Liberticity.net, for example). It would really simplify things and eliminate the risk of making mistakes. Anyway, thanks for the help! Looking forward to your reply :D
Kutip | Balas | (1)
@gantonswapmeet Thanks a lot for the help; I really needed something like this. One thing, though: have you considered using an "auto-installer" or something similar to make it much easier? (Like the one on Liberticity.net, for example). It would really simplify things and eliminate the risk of making mistakes. Anyway, thanks for the help! Looking forward to your reply :D
Kutip | Balas | (1)
10/11/2026 03:01
@ElcaFecitoHi! For the mod to work properly, you need to install a mod called VehFuncs; this is an add-on that enables specific features of this car to function within the game.
In the case the problem is actually to add the car to the game, you first need tools like ModLoader, (along with some other tools like an ASI loader like Silent's ASI loader) which make it easy to add and run mods. With this add-on, you can easily replace existing in-game vehicles: just take the .dff and .txd files from your chosen mod (e.g., *fito.dff* and *fito.txd*), rename them to match the car you want to replace (e.g., *banshee.dff* and *banshee.txd*), and paste them into the ModLoader folder (I recommend creating a subfolder there specifically for car mods).
Alternatively, if you want to add the car without replacing an existing one, you will need a patch called "fastman92 limit adjuster." This tool modifies the game's ID limits, allowing you to add cars, skins, and—I believe—weapons without altering the ones already in the game. Along with this, it is also recommended to install an ID-based car spawner mod, preferably one compatible with CLEO 4.0 or CLEO 5.0. I suggest searching YouTube for "how to add cars in GTA SA without replacement," as there are excellent tutorials on the subject. If you have any questions, feel free to ask. Good luck!
Kutip | Balas | (0)
@ElcaFecitoHi! For the mod to work properly, you need to install a mod called VehFuncs; this is an add-on that enables specific features of this car to function within the game.
In the case the problem is actually to add the car to the game, you first need tools like ModLoader, (along with some other tools like an ASI loader like Silent's ASI loader) which make it easy to add and run mods. With this add-on, you can easily replace existing in-game vehicles: just take the .dff and .txd files from your chosen mod (e.g., *fito.dff* and *fito.txd*), rename them to match the car you want to replace (e.g., *banshee.dff* and *banshee.txd*), and paste them into the ModLoader folder (I recommend creating a subfolder there specifically for car mods).
Alternatively, if you want to add the car without replacing an existing one, you will need a patch called "fastman92 limit adjuster." This tool modifies the game's ID limits, allowing you to add cars, skins, and—I believe—weapons without altering the ones already in the game. Along with this, it is also recommended to install an ID-based car spawner mod, preferably one compatible with CLEO 4.0 or CLEO 5.0. I suggest searching YouTube for "how to add cars in GTA SA without replacement," as there are excellent tutorials on the subject. If you have any questions, feel free to ask. Good luck!
Kutip | Balas | (0)






