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San Andreas / Mobil / Mobil GTA V
GTA V-ar Pegassi Ignus Weaponized
- Automan | di-upload oleh Automan
- misterix.forumfree.it/
- 03/13/2025
- 7924 Jumlah download
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Deskripsi
-DLC - Hao’s Special Works
-Add. Infernus type for replace.
-Tool/tutorial add vehicles: http://misterix.forumfree.it/?t=75121054
-Reflections & plate in GTA-V style:
https://www.mediafire.com/file/5bmivx0m2fv6mq1/PlateGTAvForSA.rar/file
-Scale 110%. -Polygons base 55,171. -4 extra tuning. -6 livery for wheels.
-Damaged parts: All for this model, without Front Bumpers & Boot.
-Cleo4 script for Minigun, for added (ignus) & replace (infernus):
a) Sub-Misssion Key: Minigun on/off
b) Secondary Fire Key: Minigun shot
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-Android version; without environment reflections & extra for 3D < 4 MB.
Texture installation:
With TXDf*ck import in txd.txt file all texture with 'Uncompressed with alpha'.
-SA-MP/MTA/Android no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it
-Add. Infernus type for replace.
-Tool/tutorial add vehicles: http://misterix.forumfree.it/?t=75121054
-Reflections & plate in GTA-V style:
https://www.mediafire.com/file/5bmivx0m2fv6mq1/PlateGTAvForSA.rar/file
-Scale 110%. -Polygons base 55,171. -4 extra tuning. -6 livery for wheels.
-Damaged parts: All for this model, without Front Bumpers & Boot.
-Cleo4 script for Minigun, for added (ignus) & replace (infernus):
a) Sub-Misssion Key: Minigun on/off
b) Secondary Fire Key: Minigun shot
-Light LOD. Flat Shadow. Adapted Collision. All data strings.
-IVF211+ASI12 version.
-Android version; without environment reflections & extra for 3D < 4 MB.
Texture installation:
With TXDf*ck import in txd.txt file all texture with 'Uncompressed with alpha'.
-SA-MP/MTA/Android no testing. Tested in ENB30+CLEO43.
-Open source, files unlocked: only credits required for use it
Komentar
Sudah ada 11 komentar.
03/20/2025 11:15
Conversion does not exist, it's always modding.
Using the Open IV extractor:
https://gtaforums.com/topic/388289-general-openiv-discussion-and-announcements/#comments
by GooD-NTS, Russian (who knows if he didn't die in the war),
and the WFT/XFTtoDFF converter:
https://gtaforums.com/topic/706908-wftxft-to-dff/#comments
by DK22Pac, Ukrainian (who knows if he didn't die in the war),
So you have the 3D (.dff) and textures (.png) of GTA5.
At this point you need to use a program modeler:
a) Zanoza Modeler 2226(-)
b) 3D Studio Max 8(+) (with Kam's scripts for GTAsa).
You will then have to build the GTAsa 'hierarchy' with the 3D and textures (.txd) obtained.
And the data strings with NotePad: handling.cfg, vehicles.ide, carcols.dat, carmods.dat.
If the vehicle has been added: cargrp.dat
However, handling.cfg has 2 flags in binary, and to edit them you need GTA-SA Ultimate Editor:
https://www.gtainside.com/en/sanandreas/tools/3822-gta-san-andreas-ultimate-editor/
Of course you need to know perfectly how the GTAsa vehicles are made, and program modeler.
To be able to do all this, it took me 2 years, and I am Automan...
Kutip | Balas | (1)
Quote: Darknife
how can I learn to convert gta 5 cars to gta sa??
Conversion does not exist, it's always modding.
Using the Open IV extractor:
https://gtaforums.com/topic/388289-general-openiv-discussion-and-announcements/#comments
by GooD-NTS, Russian (who knows if he didn't die in the war),
and the WFT/XFTtoDFF converter:
https://gtaforums.com/topic/706908-wftxft-to-dff/#comments
by DK22Pac, Ukrainian (who knows if he didn't die in the war),
So you have the 3D (.dff) and textures (.png) of GTA5.
At this point you need to use a program modeler:
a) Zanoza Modeler 2226(-)
b) 3D Studio Max 8(+) (with Kam's scripts for GTAsa).
You will then have to build the GTAsa 'hierarchy' with the 3D and textures (.txd) obtained.
And the data strings with NotePad: handling.cfg, vehicles.ide, carcols.dat, carmods.dat.
If the vehicle has been added: cargrp.dat
However, handling.cfg has 2 flags in binary, and to edit them you need GTA-SA Ultimate Editor:
https://www.gtainside.com/en/sanandreas/tools/3822-gta-san-andreas-ultimate-editor/
Of course you need to know perfectly how the GTAsa vehicles are made, and program modeler.
To be able to do all this, it took me 2 years, and I am Automan...
Kutip | Balas | (1)
03/15/2025 10:04
I don't deal with all the problems in the world, just '1/4 mile at a time' (cit. Toretto)
With regard to modding, with the war in Ukraine, it must be said that without the Russians there would be NO modding. So, what should be done?...
Kutip | Balas | (3)
Quote: Darknife
what's your oppinion about mayo zambada detention?
I don't deal with all the problems in the world, just '1/4 mile at a time' (cit. Toretto)
With regard to modding, with the war in Ukraine, it must be said that without the Russians there would be NO modding. So, what should be done?...
Kutip | Balas | (3)
03/14/2025 11:28
They don't need to be scratch built, they exist in Legacy.
Impaler LX Cruiser (Bottom Dollar Bounties) is a copcar, and I'm not crazy about converting it, because of the additional EML lights.
Impler LX & Impaler SZ (Chop Shop) are on the list as well as the others, which are really a lot...
Kutip | Balas | (2)
Quote: GSC_MODS
I really like your vehicles @Automan! Are you going to convert/create the declasse impaler lx and impaler sz someday?
They don't need to be scratch built, they exist in Legacy.
Impaler LX Cruiser (Bottom Dollar Bounties) is a copcar, and I'm not crazy about converting it, because of the additional EML lights.
Impler LX & Impaler SZ (Chop Shop) are on the list as well as the others, which are really a lot...
Kutip | Balas | (2)







